PaperToy v1.4.1 Released


v1.4.1 includes improvements to the language & some bug fixes


New Features

  • Singleton cards! You can now change values on individual cards. This monster card can now take damage to it's health:
card Monster start
    int health = 5
end
visiblestack monsters
....
monsters.top.health = 0
  • You can now ask for user input during movement hooks. You can cast spell cards that have interesting behaviour:
card Spell start end
; when a spell is moved to the cast stack, choose effect and target
premove Spell start
    if to == cast start
        choose effects -> targets 1
    end
end
  • You can now use card-like start ... end syntax for declaring attributes on stacks. Stacks can now hold data that's relevant to them:
visiblestack hand start
    int maxSize = 5
end
....
; if you have too many cards in your hand, send one of them to the graveyard
if hand.size > hand.maxSize start
    choose hand -> graveyard 1
end

Files

PaperToy (Windows x64) 2 MB
10 hours ago
PaperToy Demo (Windows x64) 1.8 MB
10 hours ago
PaperToy (experimental macOS arm64) 2.8 MB
10 hours ago
PaperToy Demo (experimental macOS arm64) 1.9 MB
10 hours ago

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